Diving in to fill the vacuum in esports audio

Diving in to fill the vacuum in esports audio

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Tag: Unreal Engine

Diving in to fill the vacuum in esports audio

Although still in its relative infancy, esports has gone from a niche sector to a global billion-dollar industry that is drawing huge investment and has a rapidly surging fan base around the world.

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Media Tech Intelligence Briefing: CES 2022

We think that CES 2022 has highlighted important trends related to the future of technology and trade shows, which is why we have analyzed these topics in the first IABM Media Tech Intelligence Briefing of 2022.

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Content Distribution & Monetization: State of the Industry

This Briefing focuses on identifying the most important investment drivers in content distribution & monetization derived from a mixture of sources, including survey data on technology priorities, company announcements, and financial data.

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The Cost-Effective Path to Meeting All eSports Security Requirements

Today’s eSports service providers are subject to piracy threats similar to those plaguing live-streamed sports. The time has come for wide-scale use of eSports content protection to combat revenue-draining pirate operations.

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Surging Success of eSports Intensifies Need for Robust, Affordable Security

The emergence of eSports as a mainstream live entertainment category opens service providers to the piracy threats already plaguing live-streamed sports, leaving the operators no choice but to fight back.

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In Conversation with Spicy Mango – July 2021

In this IABM TV video, we are joined by Chris Wood, CTO at Spicy Mango to hear more about the company and his role.

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LCEVC – increasing compression efficiency, lowering costs and reducing carbon footprint

We spoke with Guido Meardi, CEO and Co-Founder of V-Nova to understand the benefits of LCEVC video compression and what these could mean for users across Broadcast, Media & Entertainment.

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The growth and future potential of esports

Dhaval Ponda of Tata Communications discusses the huge growth potential in the world of esports

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Exciting times ahead for the media and entertainment industry

The pandemic has pushed the world to digitalise almost all industries – from the use of digital video solutions replicating a retail purchase, to remote production within the entertainment sector. In this blog Dhaval Ponda, Global Head, Media and Entertainment Services, Tata Communications, discusses the changing landscape of the sports and entertainment industry and the tech-enabled exciting times that lie ahead.

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How Safeguarding Streaming Sports and Esports from OTT Piracy Can Impact Your Bottom Line

Download your free copy of this eBook to learn:
  • How to select the right DRM for your needs
  • Why app security should be a part of your approach
  • How watermarking complements other anti-piracy techniques

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